If you have ever seen a crash report saying
Application Specific Information:
your.bundle.identifier failed to launch in time
you ran an iOS app launch timeout due to long lasting task in the startup process. To overcome that problem and to get the initial start up work done and keep the user interface responsive Grand Central Dispatch can be of great help here.
//
// FSAppDelegate.m
// FastStart
//
// Created by Rabe Bernd on 28.02.12.
// Copyright (c) 2012 RABE_IT Services. All rights reserved.
//
#import "FSAppDelegate.h"
@interface FSAppDelegate()
- (void)doSomeExtensiveWork;
@end
@implementation FSAppDelegate
@synthesize startDate;
@synthesize window = _window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.startDate = [NSDate date];
// setting async to NO let the watchdog timer kill your up
BOOL async = NO;
// dispatch to the main queue which gets available when the main runloop starts turning
// than put your stuff in a the global background queue
if (async) {
dispatch_async(dispatch_get_main_queue(), ^{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[self doSomeExtensiveWork];
});
});
}
else {
[self doSomeExtensiveWork];
}
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
#pragma mark - Your Own Stuff
- (NSInteger)getRandomInteger:(NSInteger)from to:(NSInteger)to {
return (NSInteger)from + arc4random() % (to-from);
}
- (void)doSomeExtensiveWork
{
NSInteger numberOfValues = 20000000;
NSMutableArray *array = [NSMutableArray array];
NSLog(@"started at - %2.2f", fabs([self.startDate timeIntervalSinceNow]));
for (int i = 0; i < numberOfValues; i++) {
[array addObject:[NSNumber numberWithInt:[self getRandomInteger:0 to:1000]]];
}
NSLog(@"finished at - %2.2f", fabs([self.startDate timeIntervalSinceNow]));
}
@end
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